![]() ![]() Note: the type passed to thisįlag is the same type name returned from the -showType flag. Specified then the number of items returned can be greater than Will return at most this many items so if multiple type flags are Returned from the end of the list of items. Note: each typeįlag will return at most this many items so if multiple type flagsĪre specified then the number of items returned can be greater than Returned from the beginning of the list of items. This flag specifies the maximum number of elements to be ![]() Undeletable, untemplated, visible Long name (short name) NoIntermediate, nodeTypes, objectsOnly, partitions, persistentNodes, planes, preSelectHilite, readOnly, recursive, referencedNodes, references, renderGlobals, renderQualities, renderResolutions, renderSetups, selection, sets, ![]() Geometry, ghost, head, hilite, intermediateObjects, invisible, leaf, For more details, please refer to theįlags allPaths, assemblies, cameras, containers, dagObjects, dependencyNodes, exactType, flatten, When Maya is in relativeNames mode, the lsĬommand will return names relative to the current namespace Ls * will list all nodes whether internal or Wild card to show up, including internal nodes. However, using a wildcard will cause all the nodes matching the Internal nodes (for example itemFilter nodes)Īre typically filtered so that only scene objects are returned. Object names so the result will be pairs of values. Requested, using the -showType flag, they will be interleaved with Ls will match any object in the scene but itĬan also be used to filter or list the selected objects when used On their name (using wildcards) or based on their type. Use of ls is to filter or match objects based Optionally the type names) of objects in the scene. Note: Strings representing object names andĪrguments must be separated by commas. ![]()
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